sketch by Makayla Lewis, see https://flic.kr/p/Yvcjzq
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2016 - 2017
WaveTrace is a novel interaction technique based on selection by motion matching. In motion matching systems, targets move continuously in a singular and pre-defined path – users interact with these by performing a synchronous bodily movement that matches the movement of one of the targets. Unlike previous work which tracks user input through optical systems, WaveTrace is arguably the first motion matching technique to rely on motion data from inertial measurement units readily available in many wrist-worn wearable devices such as smartwatches. We have evaluated this technique in a task-completion study, and have demonstrated its potential at two other conferences.
This work has been published as a LBW paper and poster at the ACM CHI Conference on Human Factors in Computing Systems (CHI ’17) in Denver, Colorado, May 6-11
Two variations were demonstrated at the TVX ’17 conference (Interactive Experiences for Television and Online Video) in Hilversum, NL, June 14-16, 2017 and ISS ’17 conference (Interactive Surfaces and Spaces) in Brighton, UK, October 17-20 2017