SmoothMoves is an input technique that can be operated through small – almost invisible – head movements, caused by following a projected moving target (in AR). It works by computing correlations between the movements of on-screen targets and the user’s head while tracking those targets. Three lab-based studies suggest that that head based input can act as an easier and more affordable surrogate for eye-based input in many smooth pursuits interface designs. With this technique, we build a interactive lighting system that could be operated using a Microsoft HoloLens. A qualitative study indicated positive user experiences for this scenario.
This work has been published as a full paper at the ACM UIST Symposium on User Interface Software and Technology in Quebec City, Canada October 22-25, 2017.